Eu4 ideal army composition - Arumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. Administration

 
Maybe. It depend. 5. Kalaskaka1. • 1 yr. ago. Inf has flanking range 1, cav has 2. Flanking range is how much to the side of the enemy they can stand and still engage in battle. So in theory you want: Infantry: number equal to enemy stack + 1 on each flank. Cavalry: 1 on each flank, furthest out, ie 2.. News4jax buckman bridge

This is why i mentioned the additional stack of pure infantry. The ideal army is exactly combat width (fron and back row) and the bonus infantry is for instant covering of infantry loses for the next battle. I guess you can make a stack 50/0/40 for 40 combat width, so the backups infantry in already inside. But filling the backrow is optimalAltogether you can get 30-40% army maintenance reduction with an optional 20% using war taxes, combined with -20% regiment costs (which also reduces maintenance multiplicatively) and -30-40% cavalry cost. With aristocratic, full cossack loyalty, Polish ideas, and the regiment reduction from quantity, you can get cavalry down to 10g each, …This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile view1.5K votes, 178 comments. 323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…4 cav per army, and as much infantry as the current combat width allows, halved. If combat width is 30, you want to have 4 cav and 11 inf per stack. 30/2=15. Once you unlock artillery (Tech 7), have 2 art per stack. Once you get to tech 16 artillery becomes the dominant damage dealer in combat, so you want half of the combat width to be artillery.Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.To make a composite deck look like new again, try cleaning it with a product specifically designed for composite decks like Corte-Clean. Expert Advice On Improving Your Home Videos...Create one or two battle fleets (or more depending on how much territory you have to defend and how strong your foes are). When war comes you either join your trade fleet up with your war ships in order to battle enemy fleets, put trade fleets in port for safety or leave them be. It all depends on the war and what the threat is.A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.The best army composition is infantry equal to combat width plus artillery equal to combat width. Cavarly don't actually do much more damage in most cases at most tech levels, so scrap them unless you're Poland or a horde. You can skip out on the artillery until mil tech 16 or so.Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...Ever wonder how to volunteer for the Salvation Army? Visit HowStuffWorks to learn how to volunteer for the Salvation Army and more. Advertisement At the mention of the phrase "Salv...Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.Pretty much this. Horde ideas are definitely really attractive right now too. That -33 percent cav cost makes them just a bit more expensive to maintain than infantry, but I'd shy away from that idea group if you're going to form Qing and ditch tengri religion.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly heavy battles, and I also often like to construct ...What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...GFM. I mean in HFM we have guards that are better than infantry in every way, then the ideal army composition for most of the game is 4 guards/1 hussar/4 artillery/ 1 engineer (and depending on the purpose of the army we could sack the hussar or the engineer etc). But in GFM we have the Stoßtruppen.22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.Ideal army composition and unit types in eu4 Sheet1 Ideal army composition for every tech Mil tech,Combat width,Infantry,Cavalry,Cannons,Total,Comments 0,15,17,4,0,21 ...Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.So I was at war and noticed my enemy was getting a massive bonus from army drilling. The problem is I don't have cradle of civilization, so the ai shouldn't be able to do that. What is happening This thread is archived ... r/eu4 • Ideal army composition in 2023? 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.Manchu cavy/arty-only army composition idea. Hello guys, so i currently have a good Manchu campaign going and yesterday stumbled across Siu King's YT video in which he stackwipes anybody as Sunni QQ having 60% cavalry combat ability, 85% cavalry to infantry ratio and 6/6/6/6 Generals while his armies consist only of cavalry and artillery.Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ...At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...So it's 1585 Mongols. I don't play hordes much, so what should my army composition look like? I've got 55% calv combat with 13/16/4 stacks. Combat width is 29. Is this pretty close or should I dump the infantry? Also have 75% calv/inf ratio, I could drop a Syncretic faith to get 100. I'll bump my cannon up to 10 once I get tech 16. Archived post.Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.jeuxvideo.com Europa Universalis IV Tous les forums Forum Europa Universalis IV Topic Composition parfaite des armées ? Etoile Abonnement RSS. Réglages. Mise en forme JVCode;Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.For SP, all the best horde players use infantry only (well, and artillery if available). Horse memes can be fun but that should tell you all you need to know. 1. bronzedisease. • 8 mo. ago. 50/50 is fine. But you might get to a point where Cavs cost less. In that case get more Cavs obviously. Full Cavs is fine too. 100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online • Rebrado ... It is going well so far but I am looking for some advice regarding Army Composition. I have a +45% cav combat ability and 100% support limit for cav. Cav is also only 1 ducat more ... As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.This is why you will see many players build up 2 armies that (when combined) equal combat width & composition harmony. If you have a max width of 30, then you can have 2 armies. Example: Each army (using western tech example) has 12 Infantry, 3 Cavalry and 10 Artillery. That is about a 30 unit standing army.Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...Beyond army composition, a big mistake players make is failing to consolidate their regiments so the army fights at full strength. This is always important. A regiment will fill 1 slot in your width regardless of strength. 1 soldier takes up a slot, 1000 soldiers take up a slot.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good …However, most people will pick one of two sides: never buy cavalry or always have at least [2 or 4]. Whichever side you choose, know that there are people out there adamant that you are wrong. I have written below for the OPTIMAL army composition. Which ignores the main reason cavalry detractors refuse to use cavalry (waste of money). So...Duh. The US Army has concluded that Iran was the only victor of the eight-year US campaign to remove Iraqi president Saddam Hussein and replace him with a democratic regime. That’s...If you can't afford or don't have the manpower for an army of that size, then stick to an amount of cannons, at least that many infantry plus more to replace losses (infantry always take the most casualties) and 2-4 cavalry to flank. So say your combat width is fifteen, your ideal army has 15 artillery, 22-23 infantry and 4 cavalry.999 votes, 65 comments. 324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...Welcome to the vibrant and challenging world of Europa Universalis IV, where history, strategy, and diplomacy blend seamlessly. ... Military Innovations and Army Composition. Incorporate Renaissance Military ... making Poland ideal for those willing to learn through a mix of diplomacy and warfare. Conclusion This Poland Guide is written for the ...Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. Not sure if there's any tech group where pip differences would offset this. 1.There's lots of nuisance here so read the guide if you haven't already, but in summary here are his recommended choices (Western Tech Group): INFANTRY. Tech 0-4: Latin Medieval Infantry. Tech 5-8: Galloglaich Infantry. Tech 9-11: Condotta Infantry. Tech 12-14: Free Shooter Infantry. Tech 15-18: Maurician Infantry.The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.EU4 Army Composition Spreadsheet (Europa Universalis 4) This article is a comprehensive guide focused on unit composition in the strategy game, Europa Universalis 4. Whether you're a…: Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies StocksBut the eu4 province Lorraine is not in the Elsass-Lothringen you are thinking about. If you take ww1 borders (which is what's mostly seen as "ideal Germany" around here, Lorraine is not in it. If you take HRE borders, a good part of Belgium and Franche-comte is a part too.the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ... Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ... An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to. That way you get a full sized army in the battle.Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat width of infantry and combat width of artillery, so front and back row ...Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. ReplyYou'll get a million answers to this.. but a general rule of thumb for a good enough (yes, there will always be some exceptions) army composition is to just look at your current combat width shown in the military tab, and do that amount of infantry. That's it No, you don't really need troops to "reinforce". No, you don't need cav, especially not at tech 7.Europa Universalis IV. What ratio of infantry, cavalry and cannons should you have in the 1600's and 1700's? Thread starter Vapiritapiri; Start date Mar 31, 2022; ... simply use an army with the same amount of artillery and infantry, and adjust the total number of units to your need/supply limit constraints . Toggle signature.Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.But the general idea for army composition is this: Pre tech 16, have 1 canon for the siege bonus, and your army primarily infantry with 2 or 4 cav. Post tech 16, you fill out the backrow and start to go pure infantry otherwise. For supply limit issues, just splitting the full width army stack in half and keeping them close.From miltech 13-14 onwards however, you will want, at the very least, more cannons than your opponent. The (summed) +2 and +3 cannon fire damage modifiers are the big ones to watch out for here. Assuming you can afford it, having your front-line equal to your cannon line plus 50% (e.g. 14/4/12 or 12/6/12) is a good guideline to follow. As ...Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ...Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better.Go to eu4 r/eu4 • by PathToTheDawn Map Staring Expert Economy Planning/Army Composition 1.30.2 . Hello all, I am a bit of a beginner with only about 1300 hours of map staring. I've seen Reman's army comp series on YouTube, so I do my best to fill my combat width with 4 cavalry and as many infantry as my tech allows, then fill the back row ...So I'm sure this is a very asked question, but I will be that guy and ask again anyway. What is the proper army composition? I usually do 2 cavalry, and then split the rest evenly between infantry and artillery. I realize it depends on the country, but I generally play European or Arabic/African nations. All advice or strategies are welcome!Do Army doctors and medics carry weapons? Visit Discovery Fit & Health to learn if Army doctors and medics carry weapons. Advertisement The Army considers an estimated 20 percent o...A national modifier (like a government or idea slot) is a scope that can hold any number of modifiers. The only reason for the limitation is UI. Hahaha it costs points for no benefit save flavor. I think it gives a (very minor) benefit, in that female rulers and heirs would be able to be made into generals.Aug 6, 2020 @ 6:38am. "This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. If you'd like to find out …At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

In fact it was SO powerful in EU3, that it got seriously nerfed in EU4: You can only use 1/2 of the squares behind your frontline units and ART takes double damage when fighting in the first row (not sure if that is documented anywhere, though). The ideal army composition is 2 CAV (for the flanks) + 50% ART + 50% INF.. Heather mcdonald scandal

eu4 ideal army composition

AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.Military Innovations and Army Composition. ... What are The Best Idea Groups for Poland in EU4? Choosing the right idea groups in Europa Universalis IV can significantly impact your nation’s success. For Poland, which has a unique position in Europe and specific strengths and challenges, selecting idea groups that bolster its …Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... Army composition . Advice Wanted Ive got the basics of the game down pretty good but something thats always seemed ambiguous to me is how combat width works and how my armies should ...Don't listen to people giving you specific numbers. It changes based on tech level and what your combat width is. Essentially have a full combat width of frontline units (6 cav then fill out the rest of the frontline with infantry) and a full back line of artillery.Pre mil tech 16 infantry with 4 cavalry per stack. At and after mil tech 16 start adding cannons as your economy can support it. You always want to make sure you have full combat width of infantry so your cannons don't get sent to the front row.Thanks for the replies everyone. Can't say I'm certain what composition I'm more comfortable with. I liked the 3/1/2 because of the aforementioned carpet sieging as well as the plentiful number of infantry compared to cavalry; I tend to be quite paranoid about running the risk of having too few infantry to support my cavalry after particularly …Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.My brother and I made a piano arrangement of the main theme. It struck us both that after several years since release, there had never been made any transcription of the fantastic opening theme, The voyage. So we decided to make one ourselves, for piano, as this is the instrument we both play. This has been a long project (as arranging an ...PDX player since the first Europa Universalis. [MOD] Basileía Romaíon Trust In Johan. Reply. Report. W. Wethospu Captain. 47 Badges. May 29, 2019 360 259. Jan 18, 2020; ... I don't think Liburnians are the optimal composition for warfare. But they are optimal for a single battle what is considered in the original post. Reply. Report. D. Denkt ...A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.This option to transfer provinces doesn't seem useful and I thought it was one of the benefits of art of war. Tbh I use province transfer a lot, because u can give your vassal all the shit you don't want to core. But sometimes they won't accept too many in peace screen. If I occupy a load of provinces in a war and I want to give them to my ...Go to eu4 r/eu4 • by ... Army composition . It's about 1508 and I'm a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of artillery. One ...Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...EU4 Prussia: Forming a Military Powerhouse. When it comes to military powers in EU4, Prussia is arguably one of the top contenders for conquest and domination. With strong national ideas that support a formidable army and the unique Militarization mechanic, playing and expanding the iconic Prussian blue can be an immensely satisfying experience ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1444 Dev coal province just for a laugh, staying a native government the whole game (RIP global temperatures).A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... +1 yearly army tradition, +10% morale and +5% discipline. HM to Wallachia with +5% discipline, +1 land leader shock, +20% manpower and +20% manpower recovery..

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